Digital Crayon Wall
This project was created in collaboration with Emanuel Klein. It uses a Kinect and a projector to allow the user to “color” on the walls with large plastic crayons. The software for this project uses the Kinect depth and pixel data to track the crayons and a paint roller which erases the pixels.
The idea for this interaction came from memories of coloring on the walls as a child and getting into trouble. We began with the assumption that there is something inherently satisfying about drawing on the walls. Paper offers a small and confined space but when you can draw on the walls your environment becomes your coloring book.
Process
We wanted to give children an opportunity to draw on the walls without being scolded and hoped that adults would experience a childish playfulness and enjoy the interaction as well. This assumption was easy to test since the interaction was easy to fake. We built a simple drawing program that we projected on the wall and had users "draw" on the walls while we followed their drawing path with our mouse from a laptop behind them. This worked surprisingly well and most users didn't notice that we were faking the interaction.
Conclusion: The interaction is somewhat addictive. Most users continued to draw as we asked them questions after they were asked to stop. Part of the excitement seemed to come from the novelty of drawing with plastic and not understanding how it worked, but many adults also had similar memories of drawing on the walls and expressed that they enjoyed the interaction itself.
Assumption #2: Increasing the size of the crayon will add to the playfulness of the interaction.
In an attempt to make adults feel like children we tried using large crayons so that the user would feel smaller in comparison. We found oversize plastic crayons that were meant to be piggybanks and began testing our assumption with them. We had users draw with a standard pen, A PVC pipe with a foam tip and these large plastic crayons.
Conclusion: The overwhelming consensus was that the plastic crayons were more fun to draw with although they had some sensory issues. They were difficult to grip and they made a sound on the wall similar to nails on a chalkboard. They also felt too light to most users.
Solution: We covered the center of the crayon with paper to improve the grip and covered the tip with felt. We also filled the crayon with insulation material to give it more weight.
Erasing
Our initial assumptions did not take clearing the area into account. While user testing we hit the space bar to clear the drawings so that users can continue to draw. This created an abrupt end to the interaction that felt very digital. We could have added a delete option for users in the form of a physical button or an area on the wall that they would touch to clear the canvas but we wanted the experience to be more organic.
Solution: We added a paint roller to the interaction. The paint roller would erase the drawings so that the installation can be set up and left alone for users to play with, adding to the drawings of other users or clearing specific areas to draw on. It also allowed for multiple users to engage with the interaction simultaneously without deleting the work of other users.
Graphics
In order to create an interaction that feels as real as possible, it was important to us that the lines drawn look like crayon lines. We experimented with a few different options.
The first was taking a circular jpg image of a crayon texture and having it repeat following the mouse. This looks repetitive and unrealistic.
Our second option was to create a texture layer beneath a solid black layer that would be erased by the crayons. Beneath the texture layer there would be a solid color determined by the color of the crayon. While this worked it only allowed for the use of one color at a time since a new crayon would change the color of the entire base layer.
The third option was to draw multiple lines with different angles at the location of the crayon creating a star shape that would repeat itself as the user draws. These shapes create a solid center but the edges are jagged and random much like a real crayon. This was both the simplest and most realistic looking option.